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  • What script do you want to see? [Poll]


    Genius

      

    29 members have voted

    1. 1. Choose a script:

      • Green Dragon Killer (East and West wilderness, banking, potions, looting bag)
        2
      • AIO Combat (melee, ranged, potions, looting, and banking, etc)
        10
      • AIO Hunter Script
        14
      • NMZ (More afk design to emulate human playing)
        5
      • Other (Please post below)
        1


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    Edit: The winner is the AIO hunter script which is in progress, with an AIO fighter coming soon after that.   :)

     

    Edit2: A little progress update on the hunter script. So far it supports bird snares, box traps, net traps, and falconry. Butterflies and pitfalls to come soon, also a custom black chin method separate from the box trap method. Script supports preset patterns currently, with user-defined patterns to come.

     

    72ub7d.png

     

    Updating this post rather than making a dev thread  ;)

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    Voted! :) Love your scripts.

     

    That was quick! Thanks for the kind words! 

     

    I will post on this thread with the winner when I have a better idea of what people are looking for.  :)

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    AIO hunter would be nice, how u gonna counter breaks tho if traps are out, dont think db has a method to detect when breaks gonna come

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    AIO hunter would be nice, how u gonna counter breaks tho if traps are out, dont think db has a method to detect when breaks gonna come

    It does. You can override on solver start.

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    Wanted to let you all know that I decided to do this hunter script first. I have been working on it for a few days now. All snares (birds) are supported, also all net traps are supported. Script intelligently detects which traps are yours and doesn't attempt to interact with other peoples' traps.

     

    Right now for freely placeable traps, the script uses an X pattern. I will likely add custom tile support. Also keeps track of your levels and sets more traps on the fly when you have the level to do so.

     

    This is an alpha with no progress report, and could use some polishing before the beta, but runs pretty smooth. Falconry will be added next, then box traps (chins), and anything else I may have missed.

     

    Here's a little preview of swamp lizards. This will also work similarly for oranges, reds, and blacks.

     

    https://youtu.be/ZoWanVkDfnY

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