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Lootolotl P2P + F2P Wilderness and G.E Looter - 50k+/hr "Don't loot a little... Lootolotl!" Built in Features: - Auto eat food in inventory if health is less than 40-60%. - Eat food while looting! Won't run away if it's looting player death loot + has food in inventory - Auto run if attacked: If Inventory value is high enough it will bank, otherwise it will idle for random time on other side of ditch. - Grave collection: Will prioritize collecting Grave loot if possible. - Safe clicking: Ensures player has Right Click Always selected for both Player and NPC. - Anti-ban Camera: Zoom / Rotation. - Anti-ban Mouse: Miss Click / Offscreen (not while looting) + Mouse Speed. GUI Features: - 2 Looting options: - Closest: Item value doesn't matter, it will prioritize the closest item. - Expensive: Prioritizes the most expensive item within looting distance. - Ignore Bones: Bones take up valuable inventory space but yet are worth more than arrows. - Prioritize player deaths: Adds player deaths to a list and goes to loot their loot before it spawns. - G.E Looting: Bot can loot either at the wild (default) or G.E if toggled. Multiple different locations available at G.E. - Bring food: You select which and how much of it, will bank and get more when out. - Run to tile: With stacks of more than 1 item, it is best to walk to the tile before looting (incase someone loots the item you click). - Max distance from death loot: This way the player doesn't go too far from where the death loot will spawn. Idle type: When prioritizing player death loot, should the bot continue to loot or wait in safe zone / on death tile. - Intelligent running: Will only use 10-25 run energy while not in the wild, therefore saving it to out compete other players. - Minimum loot value: Will only loot items of value greater than this. - Force bank when inventory value is greater than X. - Force bank when ATTACKED and inventory is greater than X. - Maximum loot distance. - Maximum wilderness level: Prevents being lured / attacked by strong NPC's. - Loot world: Will hop to this world if not already on it. - All GUI start values are randomized (within reason) to allow for unique gameplay, while still maximizing profit. - All GUI features have very descriptive tooltips to help explain anything unclear / why its on/off by default. Bug reports / Suggestions: - If you have any bugs / suggestions, please post it here. If it is a bug report, please upload a photo/text of console AND give a detailed explanation as to whats going on. TODO: - Allow for manually adding of priority items in GUI (while still using closest if none of them are available) - Bring weapon, and possibly fight people back / harass other bots
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