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    Found 4 results

    1. Walkaholic - Walk almost anywhere in Gielinor [add script] Description This is a very simple automated walking script but the big difference is there are no preset locations, you decide where to go and go basically anywhere! Simply select your desired location on the pop-out map and watch your player navigate across the world Gielinor. Features Teleporting: almost every kind of teleporting is now supported thanks to DaxWalker and @LostVirt as mine was far from complete Shift-click to start: you can automatically start walking to a destination by holding down shift while selecting a location from the "Jump to" menu Checks the map: opens the world map like a human would to figure out where to go"(i.e. human-like reading the map) Dungeon handling: Supports Edgeville, Asgarnian, etc. although the map doesn't show dungeons...yet View WebNodes: check all webnodes at once as you browse the map Anti-ban: general anti-ban while walking Smart obstacle handling: most common uncommon obstacles added to WebWalker (e.g. Large door, Web, etc) Wilderness handling: can cross the ditch in or out of the wilderness Snap to player: follows the player on the pop-out map as they move Center on player: jumps the pop-out map to the player's current location Logout on arrival: logs out once destination is reached Quick-locations: jumps the pop-out map to the selected location Will add more locations on request Troubleshooting Stuck at "Loading map...": Use at least 512MB of RAM GUI As of version 0.12 Coming Soon Automatic eating for dangerous zones Zooming map Dungeon maps Second level maps Changelog Known Bugs Map image fails to load if you start and stop the script 4+ times currently "Snap to Player" doesn't always change values Bug Reports To submit a bug report, please: Ensure you're on the latest version first Explain your problem as clearly and concise as possible
    2. Latest update: 4th of March, 2020 (will rewrite for DreamBot 3) Features: Supports all normal spellbook teleports except Ape Atoll. Logouts when out of runes or alchables. P2P / F2P magic training method. Profit per hour: Input 1 x Smoke battlestaff = 2,602,391 gp 1,050 x Law rune = 173,250 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Varrock Teleport = 36,750 exp 1,050 x High Level Alchemy = 68,250 exp + 105,000 exp Input 1 x Smoke battlestaff = 2,602,391 gp 1,050 x Earth rune = 5,250 gp 1,050 x Law rune = 173,250 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Lumbridge Teleport = 43,050 exp 1,050 x High Level Alchemy = 68,250 exp + 111,300 exp Input 1 x Smoke battlestaff = 2,602,391 gp 1,050 x Water rune = 4,200 gp 1,050 x Law rune = 173,250 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Falador Teleport = 50,400 exp 1,050 x High Level Alchemy = 68,250 exp + 118,650 exp Input 1 x Smoke battlestaff = 2,602,391 gp 1,050 x Earth rune = 5,250 gp 1,050 x Law rune = 173,250 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Teleport to House = 31,500 exp 1,050 x High Level Alchemy = 68,250 exp + 99,750 exp Input 1 x Smoke battlestaff = 2,602,391 gp 1,050 x Law rune = 173,250 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Camelot Teleport = 58,275 exp 1,050 x High Level Alchemy = 68,250 exp + 126,525 exp Input 1 x Steam battlestaff = 146,845 gp 2,100 x Law rune = 346,500 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Ardougne Teleport = 64,050 exp 1,050 x High Level Alchemy = 68,250 exp + 132,300 exp Input 1 x Lava battlestaff = 9,460 gp 2,100 x Law rune = 346,500 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Watchtower Teleport = 71,400 exp 1,050 x High Level Alchemy = 68,250 exp + 139,650 exp Input 1 x Staff of fire = 1,311 gp 2,100 x Law rune = 346,500 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x TrollheimTeleport = 71,400 exp 1,050 x High Level Alchemy = 68,250 exp + 139,650 exp Input 1 x Steam battlestaff = 146,845 gp 2,100 x Law rune = 346,500 gp 2,100 x Soul rune = 304,500 gp 1,050 x Nature rune = 297,150 gp Output 1,050 x Kourend Castle Teleport = 86,100 exp 1,050 x High Level Alchemy = 68,250 exp + 154,350 exp Instructions: Have 55 Magic level for High Level Alchemy. Have required Magic level for selected teleport. Ardougne teleport requires completion of the Plague City quest. Watchtower teleport requires completion of the Watchtower quest. Trollheim teleport requires completion of the Eadgar's Ruse quest. Kourend Castle teleport requires having read the Transportation incantations. Add as many items to alch as you wish. Have no filters on in the spells tab. Have Accept Aid off. Gallery: Other: Feel free to give the script a rating on the store. You may also post a proggy to the thread. If you have any suggestions regarding the script, please let me know. Upvote the thread and comment for a trial.
    3. Makes Varrock teleports and uses Phials to unnote clay. Script currently only supports Eagle and Oak Lectern and Varrock teleports or Enchant Sapphire. Make sure your house is located in Rimmington, that the lectern is visible and that you do NOT render doors in your POH. Start outside your POH with noted soft clay, law runes, fire runes, coins and an equipped a staff of air. Future updates will include GUI and support for more lecterns and tablets.
    4. I'm developing a GDK script that uses a glory for teleporting. It will open up the equipment tab and then, item.interact("Edgeville"); So it will right click the amulet and click on Edgeville. This works.. MOST of the time. After a few hours it will accidentally (misclick) teleport to Karamja. This is one of my last bugs and I don't think it's even a bug of mine. getEquipment().open(); sleepUntil(() -> getEquipment().open(), randNumber.nextInt(7500) + 5000); getEquipment().getItemInSlot((EquipmentSlot.AMULET).getSlot()).interact("Edgeville");
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