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    Found 11 results

    1. Screenshots Current Available Locations Video Review (A bit old but still relevant to normal mining) How to use Quickstart (VIP+) FAQ CLICK TO PURCHASE SCRIPT
    2. MaxSandstoneMiner Description: Mines sandstone in the Kharidian desert and then puts it in the grinder for buckets of sand. Why do this tedious grind on your ironman when MaxSandstoneMiner can do it for you! Also supports drop mode if you prefer to powermine for xp Features: Supports both putting the sandstone in the grinder, or dropping for XP Supports using humidify to refill waterskins Will automatically bank to restock waterskins when they are empty Accurately detects when the area is occupied and hops worlds Will automatically upgrade pickaxes if you have a better one Toggleable antiban Easy to set-up GUI Antiban: Script uses human-like delays and AFKing Script utilizes unique account data to randomize patterns making every account unique Requirements: Waterskins in your inventory Pickaxe equipped or in your inventory Completion of Lunar Diplomacy (if using humidify) Runes for humidify in your inventory (if using humidify) Plenty of waterskin(4) in the bank (if not using humidify) Plenty of Shantay passes in the bank (if not using humidify) GUI Set-up: # Waterskins to use - How many waterskins to withdraw every time we bank Drop sandstone - Yes/No Enable antiban - Yes/No Reporting issues: If you encounter any issues with the script please take note of the console logs and provide them. If the issue is with a particular step in the script it is also helpful to know how I can best replicate this issue.
    3. Purchase using PayPal, OSRS GOLD, CRYPTO or OTHER Click here for your 2 hour free trial! Features Supports almost all locations Can mine at mining guild Can mine rune essence at Varrock and Ardougne Anticipates rocks to beat other bots (see the GIFs below) Can switch worlds when no rocks to mine Fast powermining Easy setup Active customer support Anticipating makes sure you beat other bots! Anticipating off: Anticipating on: Smart spot detection Gallery Click here for your 2 hour free trial!
    4. Currently supports: Clay, Copper, Tin, Iron, Silver, Coal, and Gold. Features Stopping conditions, stop at a certain level or amount of XP gained. Customise the time before mining. Customise the time between clicking the next step during walking. Limit the area you mine within; from your starting tile; leave at 0 for unlimited*. Bank, this will use the closest bank possible allowing for mining in any location, or power mine. Drop or bank gems, even when dropping ores it is still possible to bank the gems. *If starting tile is no longer on the map we will return to it to prevent getting lost. UI for Script Settings
    5. Why Choose this script: - Alot of Mining spots - Progressive modes for f2p & p2p - Supports all pickaxes - Support for: What does this script do: - Gets you 1-99 Mining Requirements: - 1 Mining and a Pick axe How to start: - Start the script anywhere on runescape ground floor - Have a Pick axe either equipped or wielded GUI: Shift Dropping: Make sure you have shift click enabled before running the script on drop-mode for shift dropping! Proggy's: On the SDN for only 5.99!
    6. Hello! I think I'm really close to getting this script to work, but it keeps getting stuck on "HOP". This is my first script that uses world hopping so I'm a little lost. Sometimes it'll hop once and that's it. Also I tried making it wait for a couple conditions before using up run energy, but didn't seem to work. Oops, forgot to change limpwurt root to runite ore in the bank case lol. edit: I think fixed it! Just had to the world definition in the onloop import org.dreambot.api.Client; import org.dreambot.api.methods.Calculations; import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.container.impl.bank.Bank; import org.dreambot.api.methods.container.impl.bank.BankLocation; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.methods.map.Tile; import org.dreambot.api.methods.walking.impl.Walking; import org.dreambot.api.methods.world.World; import org.dreambot.api.methods.world.Worlds; import org.dreambot.api.methods.worldhopper.WorldHopper; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; import org.dreambot.api.utilities.Sleep; import org.dreambot.api.wrappers.interactive.GameObject; import java.awt.*; @ScriptManifest(name = "F2P runite miner", author = "ike", description = "Mines Runite in Wildy", version = 1, category = Category.MINING) public class runite extends AbstractScript { World world = Worlds.getRandomWorld(w -> w.isF2P() && w.getMinimumLevel() == 0); private final Tile runeTile = new Tile(3057, 3883, 0); private final Tile safeTile = new Tile(3069, 3880, 0); private boolean isMining() { return Players.getLocal().isAnimating(); } public boolean playersNearby() { return Players.all(player -> player != null && !Players.getLocal().equals(player) && player.distance() < 40).size() > 0; } private enum State { MINE, HOP, BANK, RUN } private State getState() { GameObject rock = GameObjects.closest("Runite rocks"); if (Inventory.isFull()) { return State.BANK; } if (Players.getLocal().isInCombat()) { return State.RUN; } if ((playersNearby() && runeTile.getArea(30).contains(Players.getLocal())) || (runeTile.getArea(30).contains(Players.getLocal()) && !runeTile.getArea(30).contains(rock))) { return State.HOP; } else { return State.MINE; } } private State state = null; @Override public int onLoop() { if (!Client.isLoggedIn()) { return 600; } if (!Walking.isRunEnabled() && Walking.getRunEnergy() > Calculations.random(30, 70) && Inventory.isFull() && runeTile.getArea(40).contains(Players.getLocal())) { Walking.toggleRun(); } GameObject rock = GameObjects.closest("Runite rocks"); state = getState(); switch (state) { case MINE: if(playersNearby()){ state = State.HOP; } if (!runeTile.getArea(3).contains(Players.getLocal())) { Walking.walk(runeTile); } else if (runeTile.getArea(3).contains(Players.getLocal()) && runeTile.getArea(3).contains(rock)) { rock.interact("Mine"); Sleep.sleepUntil(this::isMining, 3000); Sleep.sleepUntil(() -> playersNearby() || !Players.getLocal().isAnimating(), 7000); } return Calculations.random(500, 1000); case BANK: if (Bank.isOpen() && Inventory.contains("Limpwurt root")) { Bank.depositAll("Limpwurt root"); sleep(1000); Bank.withdraw(373, 10); sleep(1000); Bank.close(); } else if (BankLocation.FEROX_ENCLAVE.getArea(2).contains(Players.getLocal())) { Bank.open(); Sleep.sleepUntil(Bank::isOpen, 2000); } else while (!BankLocation.FEROX_ENCLAVE.getArea(2).contains(Players.getLocal())) { Walking.walk(BankLocation.FEROX_ENCLAVE.getCenter()); Sleep.sleepUntil(() -> BankLocation.FEROX_ENCLAVE.getArea(2).contains(Players.getLocal()), 5000); } break; case RUN: if (playersNearby()) { Walking.walk(BankLocation.FEROX_ENCLAVE.getCenter()); Sleep.sleepUntil(() -> BankLocation.FEROX_ENCLAVE.getArea(2).contains(Players.getLocal()) || !playersNearby(), 5000); state = State.HOP; } else { Walking.walk(safeTile); } break; case HOP: if (!runeTile.getArea(30).contains(rock)) { WorldHopper.hopWorld(world); } } return Calculations.random(1000,2000); } public void onPaint(Graphics g) { g.setColor(Color.WHITE); g.setFont(new Font("Arial", Font.BOLD, 11)); if (state != null) g.drawString("State: " + state, 25, 95); } }
    7. Just another clay miner script. Features: Mines clay at Rimmington mine Banks at Falador east Paint to show script duration, ores mined, levels gained and current state Anti-ban measures: Will rarely and randomly prospect rock instead of mining Will randomly examine objects in the environment Randomly toggles run to improve efficiency Setup: On start, select the type of pickaxe to use. MAKE SURE TO HAVE IT EQUIPPED OR IN YOUR INVENTORY
    8. Ever feel the need to relentlessly slam clay at the Rimmington mines? Me too! So I made ClayDemon, the easiest free clay mining script. Runs to Rimmington, mines clay, waits for mule, trades clay to mule, mines more clay. * Up to 100k per hour, depending on mining lvl * Features: - NEW: Solo Mode ... Enable this to run the script without a mule! Bot will bank in Port Sarim. Running this script without a mule will result in higher ban rates. - Aesthetically pleasing GUI! Press the X to hide GUI, and the Eye to reopen it - Shows estimated clay per hour - Shows total profit and profit per hour - Shows current mining level and levels gained - Shows number of successfully completed trades - Logs in console when you get a gem Set Up: Stats: 21 Mining + Mithril Pick = 500+ clay per hour --> (87.5k/hour at 175gp each) 31 Mining + Adamant Pick = 600+ clay per hour --> (105k/hour at 175gp each) ________________________________________________________________________________________________________________________________________ --> https://discord.gg/BBqTX5cGSa <-- Join my Discord to ask me questions or post suggestions! Let me know any suggestions or comments to help me improve the script! Thanks for using ClayDemon
    9. Hey, I'm currently working on my own little essence rune miner. Sadly i'm struggling about the portal usage. Most of the time GamoObjects.closest will not detect the Portal. I tried debugging with .all(item -> item.getName().equal(Portal)) But the portal does not exists. If i'm walking manual and restart the script the detection works as well. My idea is to store all 4 Tiles and calculate the minimal distance to improve my object range. But ... it sounds really nasty. If anyone know a better way i will be happy to hear. Thanks. Edit: This is my current implementation of leaving runeessence. Portal canot be found randomly. If the script are not able to find the portal i'm also not able to find the portal on GameObjects.all(). Could it be a bug? package DBMiner; import org.dreambot.api.methods.Calculations; import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.dialogues.Dialogues; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.script.TaskNode; import org.dreambot.api.wrappers.interactive.GameObject; import javax.swing.text.html.parser.Entity; public class LeaveEssenceMine extends TaskNode { @Override public int priority() { return 4; } @Override public boolean accept() { return Inventory.isFull() && GameObjects.closest("Rune Essence") != null; } @Override public int execute() { if(Dialogues.canContinue()){ Dialogues.continueDialogue(); } GameObject portal = GameObjects.closest(item -> item.getName().equals("Portal")); if(portal == null) { portal =GameObjects.closest(item -> item.hasAction("Use")); } if(portal != null) { String[] action = portal.getActions(); portal.interact(); } return Calculations.random(3000); } }
    10. Xandao's POG ClayMiner ------------------------------------------------------------------------------------------------------------------------- This bot will mine clay rocks at varrock west mine and banks. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ SETUP -Start on Varrock West Mine or Bank with any pickaxe equipped or ir inventory. --------------------------------------------------------------------------------------------------------------------------------------------------------------- *Automatic toggle run *Runs to safe area if attacked ----------------------------------------------------------------------------------------------------------------------------------------------------------------- VERSION 1.1 - Added paint, fixed some bugs, optimized randoms.
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