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  • Neffarion

    Scripter++
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    1. Like
    2. Like
      Neffarion got a reaction from HiddenAgenda in DreamBot 3 Progress Update - 09/16/2016   
      Looks great!
       
      No covert mode? Or am I missing something
    3. Like
      Neffarion got a reaction from MonkeyBreal in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      There is an option to stay in a single tile you specify, you just can't read my dude


    4. Like
      Neffarion reacted to ChaosKilla in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      Hey, i just wanted to leave some feedback. When I first got the script years ago, it was nice but I was already getting a bunch of bans(on all scripts, not just this one) so I might've not been impressed. Coming back to it now, this is an amazing deal for what this script has. So much customization, and now it has MLM, anti-ban options, it has a huge task system, you can make it mine tin/copper to 15, iron to 30 then do MLM, or you can switch back and forth between MLM and ores using diff locations etc.. The script works great. Very happy i bought this a long time ago.
    5. Like
      Neffarion reacted to Pandemic in DreamBot 3.23.0   
      Hello everyone!
      A new version of DreamBot is now live!

      Changes:
      Added Script Scheduler (VIP) Added -schedule QuickStart arg Added rare home teleport game bug workaround Possibly fixed script starting issues
      Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself!
      Thanks,
      The Dream Team
    6. Thonking
      Neffarion reacted to zaracellabryn in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      complicated convoluted and just plain bad. hated this one. The free ones are even better.
    7. Like
      Neffarion got a reaction from Lukis in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Open the coal bag
    8. Upvote
      Neffarion got a reaction from Lukis in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Open the coal bag
    9. Like
      Neffarion got a reaction from Trashaven7493 in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Screenshots (GUI)
       
      Screenshots (Ingame)
       
      How to use Quickstart (VIP+)
       
      How to use Grand Exchange Tasks
       
      FAQ






      CLICK TO PURCHASE SCRIPT

       
    10. Upvote
      Neffarion got a reaction from FloridaMass in 🪓 [$5.99] [AIO] Nano Woodcutter - Robust and Flexible AIO Woodcutting Script   
      Your accounts getting banned are not my responsibility, that's something on your end
    11. Like
      Neffarion got a reaction from xpneglect in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Make sure the coal bag is open
    12. Like
      Neffarion got a reaction from MilisG in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Increase the mouse speed or enable walking and interactions with injection in the client settings
    13. Like
      Neffarion got a reaction from kass in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      Screenshots

      Current Available Locations

      Video Review
      (A bit old but still relevant to normal mining)

      How to use Quickstart (VIP+)

       FAQ

       




      CLICK TO PURCHASE SCRIPT


    14. Upvote
      Neffarion got a reaction from skaterrsteve in AWS proxy, server?   
      Not by the IP itself, but they know the operating system you are using by the client giving them the information
    15. Upvote
      Neffarion got a reaction from Presumptuous in 🪓 [$5.99] [AIO] Nano Woodcutter - Robust and Flexible AIO Woodcutting Script   
      Your accounts getting banned are not my responsibility, that's something on your end
    16. Like
      Neffarion reacted to Pandemic in DreamBot 3 Miner Tutorial, Part 2   
      Hello everyone, it has been a couple years since I released the first part of this so I thought it was about time to write the next part.
      Anywho, this will directly build off of what we had in Part 1, which you can find here:
      Prerequisites
      You should have already have a project with everything we added in Part 1.
      Project Layout
      This will be the final layout of the project once we're finished:

      The Script
      Just as in Part 1, let's define what our goals are for the end of this part:
      We want to show a GUI to let the user choose if they want to power mine or bank at the nearest bank Since all great scripts support QuickStart, we also want to support QuickStart parameters to avoid needing manual input from the GUI We need to add a new task to handling banking, and extend our mining task to let it walk back once it's done banking src/gui/GUI.java, the script's GUI
      Here's the simple GUI that we'll be using:
      The final GUI once we add the modes will look like this, just as we designed it above:

      Points of Interest:
      JFrame: Our GUI class extends JFrame, which is provided by Java's Swing Constructor: Our constructor takes one parameter, our main script instance, so that we can let it know what mode to start the script in MigLayout: You can see we set our frame's layout to use MigLayout, this is mostly just preference however I would highly recommend using it as it's pretty easy to learn and extremely powerful JLabel/JComboBox/JButton: These are all Swing components that make up our GUI, see the link above for more examples of these and how to use them JComboBox<Miner.Mode> modeComboBox: This is the dropdown that will let the users select which mode they want to use. It's provided all of Miner.Mode's possible values, which we'll add below. I prefer using enums instead of String's or anything else here simply because it's much harder to mess up and it allows us to add more (or change) modes in the future without ever worrying about the GUI class. src/Miner.java, the script's main class
      Show the GUI
      We have a few changes we have to make to our main class to show the new GUI and use the mode it sends over, so let's remove this line from our onStart:
      addNodes(new MiningTask(), new DropTask()); and add this line in its place:
      SwingUtilities.invokeLater(() -> new GUI(this)); This will create and pass in the script instance so the GUI can let the know script once the users chooses a mode. You should always perform any Swing component creation or modification on the AWT thread, which you can do just by wrapping it in that invokeLater.
      Add the Mode Enum
      Now we'll need to provide the script modes we want the GUI to show, so we add this at the bottom of our script class (but still before the final closing curly brace):
      public enum Mode { POWER_MINE, BANK; @Override public String toString() { // We override the toString so the GUI can show friendlier options than POWER_MINE to the user switch (this) { case POWER_MINE: return "Power mine"; case BANK: return "Bank at the nearest bank"; default: return "Blame Yeeter"; } } } Add the setMode Method
      Now we have the mode enum which the GUI will use to show available options, but we still need to create the setMode method we used in the GUI class, which you can add after your onPaint:
      /** * This adds the tasks necessary to run the script in the provided {@link Mode} * @param mode the script mode to use */ public void setMode(Mode mode) { addNodes(new MiningTask()); // We always want to mine switch (mode) { case POWER_MINE: addNodes(new DropTask()); // Add the drop task if the user selected power mining break; case BANK: addNodes(new BankTask()); // Add the bank task if they chose banking break; } } QuickStart Support
      So now the GUI can set the script's mode, but what if you want to support QuickStart so you don't have to use a GUI every time?
      Supporting QuickStart script parameters is pretty easy, as the client will call onStart(String...) instead of the normal onStart we have now, so we can support it by adding in this new onStart after our current one:
      /** * This onStart is called only if the user starts the script using QuickStart with parameters. * * We check the parameters to see how to set the script up without needing to show a GUI that would require user * input. * * @param params the QuickStart parameters passed in from the command line */ @Override public void onStart(String... params) { // Start DreamBot's skill tracker for the mining skill, so we can later see how much experience we've gained SkillTracker.start(Skill.MINING); if (params != null && params.length > 0) { String modeParameter = params[0]; // Grab the first parameter passed via QuickStart if ("powermine".equalsIgnoreCase(modeParameter)) { setMode(Mode.POWER_MINE); } else if ("bank".equalsIgnoreCase(modeParameter)) { setMode(Mode.BANK); } else { Logger.error("Unknown script mode: '" + modeParameter + "', try 'bank' or 'powermine' instead."); stop(); } } } That's it!
      If you followed along above, our Miner.java class should look like this now:
      src/tasks/BankTask.java, the banking task
      Now that the GUI (and QuickStart) can set the script mode, we need to add the final missing piece which is banking support:
      So just like the DropTask class, the BankTask class will execute if the inventory is full. It's a fairly simple class that just walks towards the nearest bank and deposits everything (except your pickaxe). DreamBot knows about most of the banks in the game, and our web walker is capable of walking to a vast majority of the map without needing more information from the scripter. This is why you're able to just call Bank#open (or Walking#walk) from anywhere and it knows where to go, regardless of where you start this script.
      src/tasks/MiningTask.java, the mining task
      Back to our MiningTask class, we now need to add a couple things since now after banking we'll be lost and have no clue how to get back to the rocks we were mining earlier.
      First we'll add a new class member which is a Tile where we'll store the last mined rock location, just add this right after the first opening curly brace:
      public class MiningTask extends TaskNode { private Tile lastMinedRockTile = null; // the rest of the script Now we need to set this tile whenever we interact with a rock, so we can add that right after interacting with a rock:
      if (rock.interact("Mine")) { // If we successfully click on the rock lastMinedRockTile = rock.getTile(); // Set the last rock tile in case we need to walk back at some point Sleep.sleepUntil(this::isMining, 2500); // Wait until we're mining, with a max wait time of 2,500ms (2.5 seconds) } So now that tile is set after we interact with any rocks, so let's let the script walk us back here if we're too far away (most likely from banking) which we can do inside of our null check of the rock:
      if (rock == null) { // If there aren't any available rocks near us if (lastMinedRockTile != null && lastMinedRockTile.distance() > 8) { // and we're far from the last mined rock Walking.walk(lastMinedRockTile); // we should walk towards that rock Sleep.sleepUntil(Walking::shouldWalk, () -> Players.getLocal().isMoving(), 1000, 100); return 100; } // We should just wait until one's available return Calculations.random(500, 1000); } Finally, let's add one more check to our getClosestRock method to make sure we're close enough to it:
      /** * Finds the closest acceptable rock that we can mine * * @return The closest GameObject that has the name 'Rocks', with the action 'Mine', and non-null model colors * within 10 tiles */ private GameObject getClosestRock() { return GameObjects.closest(object -> object.getName().equalsIgnoreCase("Rocks") && object.hasAction("Mine") && object.distance() < 10 && // new distance check here object.getModelColors() != null); } That's it!
      If you followed along above, our MiningTask.java class should look like this now:
      We're Done!
      Now just as before, just compile and build the artifact and try out the script.
      Attached below is the entire project source that you can use in case you got lost anywhere.
      If you have any questions or have anything you'd like to see included for the end result, please post it below.
      Thanks for reading!
      Miner-Part-2.zip
    17. Like
      Neffarion got a reaction from FlyEaglesFly in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      Screenshots

      Current Available Locations

      Video Review
      (A bit old but still relevant to normal mining)

      How to use Quickstart (VIP+)

       FAQ

       




      CLICK TO PURCHASE SCRIPT


    18. Like
      Neffarion got a reaction from dubdub1338 in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      You can't just avoid bans all together, it's a trial and error process mixed with luck
    19. Like
      Neffarion reacted to MattyRS420 in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Thank you so much for the reply!! After posting this, I have had about 90-95% success rate with using this script. And as for the bug, no worries! I really appreciate you and all the Nano scripts. In my opinion these are the ABSOLUTE BEST scripts I have ever used!!!
    20. Like
      Neffarion got a reaction from jaycub1124 in ⛏ [$7.99] [AIO] Nano Miner v2 - Full-blown and reliable AIO mining script   
      You can't just avoid bans all together, it's a trial and error process mixed with luck
    21. Like
      Neffarion got a reaction from CIeetZ in 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script   
      Both will be fixed next update
    22. Like
      Neffarion got a reaction from Apheza in 🪓 [$5.99] [AIO] Nano Woodcutter - Robust and Flexible AIO Woodcutting Script   
      Please update DreamBot. The scripts have been fixed
    23. Like
      Neffarion reacted to Pandemic in DreamBot v3.14.0 [BREAKING CHANGES]   
      Hello everyone!
      A new version of DreamBot is now live!
      Changes:
      [BREAKING] Removed deprecated classes, methods, and fields carried over from DreamBot 2 If your private script no longer functions (very likely if it hasn't been updated for these changes) you can still access the previous build of the client here: https://downloads.dreambot.org/dreambot-3.13.21-legacy.jar. Please note that this will not be updated forever, so please have your private script updated to support the latest build of the client. Completely reworked Local and Web pathfinders (see thread) and walking itself New Web Walking nodes include: Gnome Gliders Charter Ships Spirit Trees Fairy Rings Teleports including magic, items, and equipment Path finding is now much more randomized, allowing for various different paths to be taken locally and via the web pathfinder Improved performance More human-like tile selection when walking Cleaned and refactored our internals Just a reminder that all injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here.
      Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself!
      Thanks,
      The Dream Team
    24. Like
      Neffarion got a reaction from JesusCruz in µCowhideLooter - F2P Falador Cowhide looter   
      Loots & Banks Cowhides from other players at south-east falador farm.
       
       
      [ADD SCRIPT LINK]
       
      Features:
      Anti-Ban Option
      Stable Logic Path
      Mouse Hop Option
      Informative Paint
      World Switches when there is no-one killing cows
      Capable of profiting around 10-30k gp/h (Depends on players)
       
      Start at the eastern Falador bank
       
      No skill requirements for this script
       
      Notes:
      The bot does NOT kill cows.
      It only takes the cowhides that are on ground and not been taken by other players.
       
       
      1 Hour Screenshot run:

       
      6 Hour Screenshot

       
      9 Hour Screenshot (1 hour cycle breaks)

       
       
      Script changelog:

       
    25. Thonking
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