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  • Bryno

    Scripter
    • Posts

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    Everything posted by Bryno

    1. SOMETHING is clearly being detected I remember having a problem like this a long time ago and changed my MAC address and the problem was fixed. However... I can't remember if that was the only variable I changed. Might have changed a few things at a time 😕
    2. Also, a warm welcome Hopefully you enjoy our community! We're happy to have you here
    3. That is a very strange scenario....... Hmm, I guess let's just start with the simple things. What methods are you using for walking? Maybe just submit a snippet of the walking to draynor code to preview.
    4. Feel free to PM me if you’re still interested in a private script
    5. Feel free to PM me if you’re still interested
    6. Oh nice okay! Thanks for the information
    7. Aw damn that's lame haha... I didn't know this, kinda surprised
    8. Hi there! I just got an error saying there is too many clients open when if I can recall correct it was only 3. Does Scripter roles not have access like VIP rank for unlimited clients?
    9. I can accept: Bitcoin, Litecoin, Etherium, Paypal, Venmo.
    10. The more click-intensive a repetitive task is, the most likelihood it will be caught and banned. I've personally been doing a ton of experimentation for their bot detection system and just a cool finding that relates to "click-intensity" was the following: Firstly, the more "unhuman" your skills are the most likely to be banned; meaning if you have all 1's and woodcutting is 90+ then it's most likely a bot. Knowing this, I setup two brand new lv3 accounts and manually trained both to lv30 woodcutting. Left all other skills 1. Now one account 's script chopped willows at a decent-good xp/hr (being very attention, clicking trees). The other account's script chopped willows at a horrific xp/hr and AFKing like crazy each tree click. The attention bot got banned at level 52. The horrifically un-attentive bot got banned at level 68.
    11. Hi @jmelin261, this is a good question. Thankfully in my personal experience it seems that Dreambot's client is not setting off any flags in jagex's client detection. For proof, I have made a brand new account the day AFTER the date they are enforcing this rule and he is still going strong with 14hours, 15minutes in-game time
    12. Whenever jagex first started to combat against bots (way back when classic was the latest game), they have always done client-sided things to prevent botting. Such as simple packet encryption, client obfuscation, fake methods, etc. However, this is an absolutely terrible idea and just ensures yourself to always be at the losing side the the cat-and-mouse game. Around 2012-2014 is when they hired jacmob and he introduced the entirely server-sided system to monitor account's behaviors. (No more client sided things like obfuscation or fake methods) This was an ingenious solution however even this is still very hard to detect bots without ungodly amounts of data. Which they really do have a lot of data at this point, but still. Nevertheless, catching bots is incredibly hard to do. Bots have literally became so advanced no these days. This post is simply to say I disagree that jagex is just allowing some people to bot casually; I believe it's just incredibly harder than you think to catch bots now these days.
    13. It takes no additional computation resources to ban a player that is using an unofficial client. If jagex can truly detect ANY client that is not the official client then that IMMEDIATLEY breaks their TOS which results in a ban. Why would you need any more additional resources to ban this player? Whether they are botting or not isn't even the question anymore... It's simply the fact that breaking TOS is justified by a ban and TOS states no unofficial clients. The only addition resource needed is a simple SQL statement execution to their database to set banned = true
    14. Just to hopefully validate what I'm saying, here is my 100% dreambotted account so far AFTER the date of executing client-detection bans.
    15. Oh God I'm so sorry to hear that happened to you! However, I have to agree with @RSMasterGuard I believe the ban would have a statement saying "...for the use of an unapproved third party client..."
    16. That is definitely another possible take. I can see it as well.
    17. Thankfully I am running a very small test (one account) of running 100% dreambot client only with this account. I bot as human-like as I can so very inefficiently and not in high quantities. However, I have still not received a ban for "third party client" and it's been in-game for 3 hours now Maybe dreambot is not being detected as an "unofficial client" flag.
    18. I agree. If I owned Jagex, I would be doing big delayed bans with client detection as well. I would not ban people within seconds of connecting using an unofficial client because that literally gives the user the confirmation of it is being detected. Which is a terrible power to give away in a cat-and-mouse game.
    19. Okay cool, that's good to rule out I am honestly just so excited to see how this all plays out lmfao xD
    20. Thanks for the reply! Yeah, not much to do but kinda sit back and watch the show happen haha I was curious though if I could pick your brain. How do you think they are going about this "client detection"? The only real way I can think of is if the official client / runelite client builds have a sort of prefix or suffix attached to each packet they send to the server? I would just love to run through creative ideas on how they are going to do this. I'm curious above all else
    21. If I were on their anti-botting team, I would be doing this as well. Very good take, especially hitting home with me because I am doing this haha I am literally not botting until a few weeks past to see how crazy they are. And it looks like from what @Hmm they are most definitely detecting the openosrs client. I'ma just sit back and relax for maybe a week or two to see what's all going on
    22. I personally think this update is a major win for Jagex' anti-botting systems. However, only time will tell how strict they are at enforcing this rule since this is so new we don't have much data about this. However, just like anything else programmed it can be decompiled and seen how it works. I believe in time some client developers will figure out how Jagex is "signing" clients to verify what client they are. And eventually we will be able to spoof it so it can show as if our botting client is actually the official client. Again, only time will tell
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