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Skinners#4023
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Skinners reacted to a post in a topic: DreamBot Injectables/New Features
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#Hashtag I found that the Scene Low Detail lowers the quality of rivers. Thanks for release, Nezz
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Additional information: I can see in the console that the method is not called upon multiple times (even when the multiple clicks occur).
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Yeah I know, I just posted the running version of it
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Hey. I am sleeping in between calls, so this is not the case. I walk to an area in the bank (4 tiles) however, the exact tile is choosen randomly by the Walking.walk(getRandomTile) My starting tile is always random, as it could be after fishing, mining, WC, questing etc. I must add: I always use the same method to get there, but this "spam clicking" is NOT something that occur every time I get on 1. floor of Lumbridge. Snippet of code used: (The sleep() is +2000 ms). Area bankArea = new Area(new Tile(3208,3218,2), new Tile(3210,3220,2)); if (!BankArea.contains(getLocalPlayer()) && Walking.isRunEnabled()) { Walking.walk(BankArea.getRandomTile()); sleep(xx); }
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Hello. I wrote a question in the Babble chat, and it got attention very quickly, so I decided to make a topic about it. "I have noticed that the Walking.walk() method is extreamly bad when it comes to the stairs from lumbridge to the lumbridge bank. The minimap is spammed (for walk) when it is on the 1. floor. I made a "log("");" to see if it was my script doing something unexpected, but that is not the case. Any one have experienced the same? Otherwise I have not experienced any issues with the Walking.walk() before." Another user @Deep Slayer mentioned the tree at Draynor mansion as well, which I have also experienced making my bots stuck. Do we have any solutions to this, or do we know the issue? I could make my bots favor another bank (like Draynor), but I dont think the best solution is to avoid the issue.