VladX
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Everything posted by VladX
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Hi, have one question about dijkstra solver.
You apply patch:
Good morning everyone!
RS did a small update to banking, so this release will be addressing that for the most part.
In other news:
- Added a blacklisted tiles method to the path finder, so if there are tiles you know you can't walk because of whatever reason maybe during a quest, or whatever, you can add that tile to the black listed tiles. Make sure you add it to the AStar path finder if the path does not go up or down Z, if it does add it to the Dij finder, they both have their own separate lists.
- Fixed a bug with account data loading, one of my previous error checks was throwing more errors under certain circumstances. (this is already live, but was a silent release, so it's going in these notes)
Thank you everyone!
The Dream Teamand dijkstra doesn't care forbidden tiles when i calculate path by this solver on z=0 like:
start: 3230, 3234, 0
end: 3230, 3237, 0
and dijkstra path is:
0 (3230, 3234, 0), false
1 (3230, 3234, 0), false
2 (3230, 3235, 0), true Optional[Door] -> Open <<<<<<<<<<<
3 (3230, 3236, 0), false Optional[Door] -> Open
4 (3230, 3237, 0), falsewhere false and true is result of method: dijkstra.isBlacklisted(tile)
a* calculate path properly.
Can you mb solve it?
br
FremeN