Taytot
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Everything posted by Taytot
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are these normal to import? import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.concurrent.TimeUnit;
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unpatching works from DBlauncher as long as no instances of osrs are open
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Interesting. I had it after something else in my onloop order and it was not executing. I am looting now. I am learning so much
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Why isnt my script looking at items that are on the ground? List<GroundItem> lootableItems = GroundItems.all(item -> item != null && goblinArea.contains(item) && item.exists() && item.distance(Players.getLocal()) < 5); if (!lootableItems.isEmpty()) { for (GroundItem item : lootableItems) { // Check if the item is either coins or bones if (item.getName().equals("Coins") || item.getName().equals("Bones")) { // Attempt to loot coins or bones if (item.interact("Take")) { log("Looting " + item.getName() + "..."); sleep(Calculations.random(2000, 4000)); return Calculations.random(2000, 3000); } else { log("Failed to loot " + item.getName() + "!"); } } } }
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private final Area treeArea = new Area(X, x, X, X); private final int WALK_DELAY = 3000; // Delay between walk check private Timer timer; etc etc if (!treeArea.contains(Players.getLocal())) { walkBackToTreeArea(); return WALK_DELAY;
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thanks I used a private final int walk_delay and a check after every action loop to ensure the bot always stays in the zone!
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I have coded my script fine, but my bot just continually walks finding trees, and I would like him to stay within a set boundary. I see the constructor: Area(XXXX,XXXX,XXXX,XXXX) but how do I implement that in my code? How would I say something like if bot is in Area(X,X,X,X) then stay; else, go back to area
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Awesome! updated!
- 1490 replies
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- combat switching
- dungeon handling
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does not train magic
- 1490 replies
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- combat switching
- dungeon handling
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I agree with you. This bot cannot train magic.
- 1490 replies
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- combat switching
- dungeon handling
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Is there any way you can make the script, when selected to, pray at altars before it reaches 0
- 1490 replies
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- combat switching
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this is happening to me too
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Mine did the same. When I selected training magic my bot would 1) work for 10 minutes casting the spell, but level up then 2) walk to the bank 3) deposit the runes needed for the spell (mind runes), 4) walk back to monster 5) try attacking the monster and would do so (left on overnight and the failed attacking for 9 hours), and it selected fire wave
- 1490 replies
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- combat switching
- dungeon handling
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can you incorporate looting bag?
- 1490 replies
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hi. have seen a lot of topics about being banned etc. just thought I'd post something good: botted 3 accounts 24/7 suiciding ---> 1-85 mining and another account 1-76 fishing and 1-75 woodcutting did m1d1 mining (took about a week) power chopped willows (took about a week) (1-30 saving normal logs banks ~300k with normal logs!!! (overnight!)) did fly fishing and it was fast, 1-76 took only a few days 1. accounts were 100% throwaways 2. botted tut island 3. 24/7 suicide ran (did not care about the accounts) 4. after desired stats achieved I did not bot on them and played legit on them for a bit.
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I used to 24/7 suicide bot back when rsbots.net was a thing... now my accounts last about a day before they get the ban hammer.