Snaert
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holic reacted to a post in a topic: Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
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It froze again. Have always had it at the standard amount of 384. Will increase the memory allocated now and test again, thanks for the quick reply
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After the 1.1 update the entire DB client has started to freeze, only with this script. It happens at random and for obvious reasons I can't get any error logs. Unless it freezes as DB is going on break, that's when I get this error 5:36:54 PM: [ERROR] Exception has occurred while running! Please report error to developer if problem persists: java.lang.StackOverflowError at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.ReferencePipeline.collect(Unknown Source) at org.dreambot.api.methods.interactive.NPCs.all(NPCs.java) at org.dreambot.api.methods.interactive.NPCs.all(NPCs.java) at org.dreambot.api.methods.interactive.NPCs.closest(NPCs.java) at org.dreambot.api.wrappers.interactive.Character.getCharacterInteractingWithMe(Character.java) at org.dreambot.api.randoms.BreakSolver.0(BreakSolver.java) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverStart(an.java:649) at org.dreambot.api.randoms.BreakSolver.shouldExecute(BreakSolver.java) at d.z(d.java:849) at an.onSolverS... But this is more of a DB error than script error. I am on DB 3.9.1 if you would need that information. Was working flawless up until the 1.1 update. Ran it on several accounts for 30+ hours in one go before. Now this happens with in 1 hour up to 3 hours of runtime. Edit: Should maybe also mention that I am using the "don't render" option. Testing without that option now.
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holic reacted to a post in a topic: Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
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Snaert reacted to a post in a topic: Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
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Not sure if it's DB or your script, but using it at, IE hill giants won't return to the surface. Just says inventory full banking at xxxxxx and doesn't move. Other than that it's working extremely well!
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Snaert reacted to a post in a topic: BUFF COW KILL&TAN
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Buffman reacted to a post in a topic: BUFF COW KILL&TAN
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Just as a heads up, when tanning, it only tans one hide at a time for me. IE not rightclicking and selecting tan all.
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