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I'm having the same issue. Just a side-note for the devs: the debug console should really be resizable and selectable xD... It says that there is a NullPointerException from the function getModelFromCache at PlayerModel.java:43, PlayerModel.java:23, getModel.java:81, Entity.java:49, and at AbstractScript.java:238 A screenshot would not be helpful as the screen is frozen in place from the moment you start the script. EDIT:: This is due to the user not starting at one of the preset locations. Problem was solved by starting in Falador east Sorry for neglecting the first post lol Another note: Instead of having the bot move to the log, click the log, move to the tinderbox, click the tinderbox REPEAT... instead you could have it do: Tinderbox->log, log->tinderbox, tinderbox->log, so that it's always clicking whatever is closest to it first.
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Oh I didn't know that :-D. I found a bug! When harpoon fishing tuna/swordies at catherby, it will repeatedly try to fish more fish even after your inventory is full. Also, it will get confused at which place to harpoon fish (net/harpoon or cage/harpoon). This happened after my first inventory. EDIT: Happens after each inventory despite the fish type, I have to manually bank
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I would only say it does because it's a source for very blatant patterning . And if that's a built in function from the API, you might expect it to be a common occurrence across different scripts? humm.. Nice man 8) lol is that p2p or f2p fishing? I'm only at ~45... I don't enjoy watching myself fish for too often, nonetheless actually doing the fishing haha EDIT: Also, a reallllllly cool feature that would set this apart from the other fishing scripts would be to implement cooking, then dropping the cooked food you fished at barb village by the perma-fire This would be awesome EDIT:: It's still skipping inventory tiles 12. It's like it lets go of the shift key, and just clicks tile 12 and then shift clicks the 13th tile, which does nothing because its trying to 'use' the fish on another fish so these two items don't get dropped. Does it nearly every inventory
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Looks sexy. A quicker dropping pattern is something like: private int fSnake[] = {2, 7, 6, 11, 10, 15, 14, 19, 18, 23, 22, 27, 26, 25, 24, 21, 20, 17, 16, 13, 12, 9, 8, 5, 4, 1, 0}; I use this for cleaning herbs too.. gets the fastest speed I've yet to see. Nonetheless, thank you for implementing it :-) I'll be using this script more often once it is released!
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I hope you change your mind! This site has a really great community, something that others don't have to offer. I don't understand why you're getting pout-y when they have a professional reason not to release an ETA for a future project that doesn't even impede the regular function of the current project, which is working very well at the moment! Your jimmies get rustled far too easily, lad, might I suggest you wear comfier pants?
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Howdy, could I get a trial please? :-)